try! Swift Tokyo 2025 - Raymarching Shaders with SwiftUI
SwiftUI's syntax is great for UI, but it can also be used for 3D graphics. We'll combine SwiftUI's elegant syntax with raymarching and signed distance functions to make cool shaders. Speaker: Andrew Zheng Developers from all over the world gather for tips and tricks and the latest case studies of development using Swift. Developers from all over the world will gather here. Swift and to showcase our Swift knowledge and skills, and to collaborate with each other, The event will be held for three days from April 9 - 11, 2025! Channel: https://www.youtube.com/@trySwiftConference X: https://twitter.com/tryswiftconf WebSite: https://tryswift.jp